← → move · hold ↓ in a doorway to hide
Floor 13 ½ · the one that isn't on the panel
You Have Entered
the Wrong Floor
Get Wren to the door at the end. The bellmen are not bellmen. When one comes near, duck into a doorway and hold ↓ (or HIDE) until it passes.
or go back to the mapthe key turns
You found your floor.
The door opens onto the lit lobby. Wren is solid here, for a moment. “You came all this way for a floor that doesn't exist. That's the only kind worth finding.”
they saw you.