
Chapter I · The Gate · Tudor City Place
Walk to Work
Setup — the seductive world + the rule
A city within a city, turned inward on purpose. Five hundred and eighty-one staff, a radio engineer for your aerials, and one rule you'll learn before the others: every door here opens twice.
He sold them the abolition of the commute. Live here, the brochures said, and you need never leave — there is a grocer, a druggist, a barber, a nursery, a bowling alley, an ice rink, a man whose only job is to climb to your window and connect your radio aerial. Five hundred and eighty-one people kept the city running so that you would never have a reason to walk out its gate.
I think that was the first mistake, and the most beautiful one. You can build a place so complete that a person forgets the door is for leaving. I have watched them forget for ninety years. Come in. I'll show you how it works. Just remember which way you came.
From the recordTrue: Fred F. French built a self-contained city of ~2,800 apartments and 581 staff, sold on the promise that you'd never have to leave. We only added the part about the doors.
The gate is warded. Turn each brass ring until the gap stands at the top, and you may walk through.
Locked — align the gaps
The hour got away from us.
“Wander a while. The map is always open.” — Wren